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  • What is Dream Journey?
  • Instruments
  • Impact of reinvesting instruments on release cycle
  • Factory: economic hub
  • The production mode of the factory:
  • Equipment
  1. Ecological Component 6

Dream Journey

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Last updated 2 months ago

What is Dream Journey?

Dream Journey is the first large-scale 3D music game in the Ark of Panda. It employs Ark of Panda’s unique Economic Tuning Damper to design an innovative dual-token economic model. Players use tokens to purchase instruments, produce equipment in the factory, and earn. Additionally, players can buy music NFTs on the trading platform for creative combinations and participate in band competitions, earning substantial rewards through their participation.

Instruments

In Dream Journey, instruments are the only tools players use to produce materials. Different instruments yield different materials, and these materials are used to manufacture various types of equipment.

The musical instruments have two growth lines: level and star rating. Increasing both the level and star rating can enhance the efficiency of the instrument in producing materials.

  • To upgrade the level of musical instruments, players only need to consume tokens. The maximum level is 20, and there is a chance of failure when upgrading. The higher the level, the higher the probability of upgrade failure.

Level
Probability
Level
Probability

Lv.1 → Lv.2

100%

Lv.11 → Lv.12

81%~83%

Lv.2 → Lv.3

100%

Lv.12 → Lv.13

79%~81%

Lv.3 → Lv.4

97%~99%

Lv.13 → Lv.14

77%~79%

Lv.4 → Lv.5

95%~97%

Lv.14 → Lv.15

75%~77%

Lv.5 → Lv.6

93%~95%

Lv.15 → Lv.16

73%~75%

Lv.6 → Lv.7

91%~93%

Lv.16 → Lv.17

71%~73%

Lv.7 → Lv.8

89%~91%

Lv.17 → Lv.18

69%~71%

Lv.8 → Lv.9

87%~89%

Lv.18 → Lv.19

67%~69%

Lv.9 → Lv.10

85%~87%

Lv.19 → Lv.20

65%~67%

Lv.10 → Lv.11

83%~85%

  • To upgrade the star level of a musical instrument, you need to consume another musical instrument of the same star level.There is a chance of failure when upgrading the star level.Upgrading the star level of musical instruments can increase the factory's storage limit for the corresponding materials, but when a high-star instrument's lifespan reaches zero, the corresponding increase in material storage limit will disappear.

Instrument Star
Probability
Instrument Star
Probability

1 star → 2 star

99%

6 star → 7 star

95%

2 star → 3 star

99%

7 star → 8 star

95%

3 star → 4 star

99%

8 star → 9 star

95%

4 star → 5 star

99%

9 star → 10 star

95%

5 star → 6 star

99%

Musical instruments have a lifespan, starting with 110 points. When the lifespan reaches 0, the instrument will no longer produce materials and cannot be upgraded.

  • The output efficiency of instruments is related to their lifespan. If the lifespan is greater than 100, the output efficiency will increase; if it's less than 100, the output efficiency will decrease.

Upgrading can increase the lifespan of the instrument. Each level increases the instrument's lifespan by 1 point.

Impact of reinvesting instruments on release cycle

Time Unit: Day

Factory: economic hub

The factory is an important economic facility in the world of Ark of Panda, serving as the sole source of token production by Daffy Panda.

The factory is the sole means in the game to convert materials into equipment. Players must spend a certain amount of time and electricity in the factory to craft various equipment using the materials they possess.

The production mode of the factory:

  1. The production of equipment in the factory requires the consumption of regular materials, special materials, electricity, and time. Electricity cannot be automatically restored and requires spending tokens to recharge.The amount of electricity consumed in equipment production is only related to the equipment.

  2. Higher-level equipment production requires the consumption of equipment blueprints to unlock. These blueprints are obtained from PVE EX Levels.

  3. The factory can be upgraded to a maximum of level 20, with each upgrade requiring the consumption of Token. However, there is a chance of failure during the upgrade process, with the likelihood of failure increasing as the factory level rises.The higher the level of the factory, the more equipment it can produce, and the higher the efficiency of equipment production.

Level
Probability
Level
Probability

Lv.1 → Lv.2

100%

Lv.11 → Lv.12

75%~80%

Lv.2 → Lv.3

100%

Lv.12 → Lv.13

70%~75%

Lv.3 → Lv.4

90%~95%

Lv.13 → Lv.14

70%~75%

Lv.4 → Lv.5

90%~95%

Lv.14 → Lv.15

65%~70%

Lv.5 → Lv.6

85%~90%

Lv.15 → Lv.16

65%~70%

Lv.6 → Lv.7

85%~90%

Lv.16 → Lv.17

60%~65%

Lv.7 → Lv.8

80%~85%

Lv.17 → Lv.18

60%~65%

Lv.8 → Lv.9

80%~85%

Lv.18 → Lv.19

55%~60%

Lv.9 → Lv.10

75%~80%

Lv.19 → Lv.20

55%~60%

Lv.10 → Lv.11

75%~80%

  1. The current cost to upgrade the factory depends on the number of pets and instruments the player owns, as well as the market price of the currency at the time of deposit. The more they have, the higher the cost. Additionally, there is a cooldown period for each level upgrade, during which the factory cannot be upgraded again. This cooldown period increases with the level of the factory.

Reference time, not accurate to the second.

Level
Cooldown
Level
Cooldown

Lv.1 → Lv.2

2H15M

Lv.10 → Lv.11

4H40M

Lv.2 → Lv.3

2H21M

Lv.11 → Lv.12

5H5M

Lv.3 → Lv.4

2H41M

Lv.12 → Lv.13

5H43M

Lv.4 → Lv.5

2H48M

Lv.13 → Lv.14

5H48M

Lv.5 → Lv.6

3H16M

Lv.14 → Lv.15

6H49M

Lv.6 → Lv.7

3H27M

Lv.15 → Lv.16

7H34M

Lv.7 → Lv.8

3H47M

Lv.16 → Lv.17

8H1M

Lv.8 → Lv.9

4H8M

Lv.17 → Lv.18

8H54M

Lv.9 → Lv.10

4H47M

Lv.18 → Lv.19

10H34M

  1. The factory has a lifespan, starting with 110 points. Upgrading the factory level increases its lifespan, with each level adding 2 points to the lifespan.Players can spend tokens to refresh the factory when its lifespan drops below 30.The higher the current level of the factory, the more tokens it will cost.

  2. The factory can simultaneously produce 3 pieces of equipment, with the remaining items in the production queue. The capacity of the production queue increases as the factory level rises, ranging from 1 to 20 items. The completed equipment remains in the completion area, and upgrading the level can increase the capacity of the completion queue, ranging from 20 to 115 items.

  3. The displayed price of equipment produced in the factory has already had the 15% handling fee deducted. When sold, you will receive the amount of token shown.

Note: All accounts need to purchase a musical instrument before they can use the factory.

Equipment

Equipment refers to items manufactured by Daffy Panda through the factory, which can be sold or worn by Orpheus pets.

Equipment is divided into:

  • Sword-type equipment;

  • Cannon-type equipment;

  • Armor-type equipment;

  • Head-type equipment;

  • Footwear-type equipment;

  • Shield-type equipment;

  • Belt-type equipment;

Attributes:

Equipment can possess four attributes: Popularity, Charm, Basic Skill, and Skill.

Equipment can have up to three attributes simultaneously.Among them, footwear-type, shield-type, and belt-type equipment have multiple attributes, while Sword-type, cannon-type, armor-type, and head-type equipment only have one attribute.

Each equipment has different grades, ranging from low to high: white, green, blue, purple, orange, and each grade has different probabilities of output (as shown in the table below). The higher the equipment grade, the better its attributes, and the higher its selling price.

Grade
Probability

White

72%

Green

22.882%

Blue

5%

Purple

0.1%

Orange

0.018%

Equipment has a chance of being damaged during battles. The higher the grade of the equipment, the lower the chance of damage.The probability of each equipment being damaged will be displayed in the game.

Equipment can be worn by Orpheus pets to increase their combat power. Only weapon-type equipment has specific requirements for wearing. Orpheus pets that deal physical damage can only equip sword-type weapons, while those that deal magical damage can only equip cannon-type weapons.

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